PC laws of life

One of my favorite heuristics for life is: act more like a PC, less like an NPC. I was brainstorming with a friend of mine about things to remember to act more like a PC, and there’s what we came up with: 

-don’t do the same thing over and over again
-when you see something you don’t understand, ask “what’s going on here”
-acquire skills
-coordinate with other PCs
-set quests
-optimize your inventory
-find walkthroughs for the boring stuff
-everything could be significant, so be observant
-you have everything you need
-there are very useful NPCs
-friendly NPCs wil give you stuff helpful for your quests
-there has to be a solution
-you might have to click every pixel on the screen
-the thing that you’re looking for will be highlighted, but you need to learn to look carefully
-have a high default level of entitlement
-be aware that NPCs will try to make PCs follow rules, always
-grinding is never the most expedient solution
-practice the most useful skills
-keep your HP high
-keep your MP high
-people have alignments
-NPCs are usually transparent about their alignment
-it is worthwhile to figure out the alignment of other PCs
-some NPCs are NPCs by choice
-bosses always have an exploitable flaw, so you can beat them whether you’re qualified or not

If you can think of more fun ones, add them in the comments!

Dr. Manhattan looks like Triclops from Phantasy Star III (and what the circle on his forehead is)

except Manhattan has the circle thing (hydrogen atom) on his forehead instead of Triclops’s eye on a block on top of his head.

In case anyone’s wondering what the hydrogen atom means, this is what the internet tells me:

Jon gradually becomes a pawn of the United States government, though the means by which his loyalty is secured are never revealed; he is given the code name ‘Doctor Manhattan’, a reference to the Manhattan Project that, it is hoped, will defeat America’s enemies. He is also provided with a costume which he grudgingly accepts, though he refuses to accept the icon design which is provided for him (this being a stylized orbital model of the atom). Instead, Jon chooses as his emblem a representation of a hydrogen atom, whose simplicity he declares to be something that kindles his respect; accordingly, he painlessly burns the mark into his forehead. This preference for material mechanisms marks the beginning of Jon’s declining humanity, which is progressively mirrored by his gradual shedding of the uniform – by the end of the 1970s, he refuses to wear anything at all except for mandatory public appearances.

http://watchmen.wikia.com/wiki/Jon_Osterman